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Primary Design Technology

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Carousel Education provides high quality bespoke support that addresses current educational challenges and practices. Our vision is to enable school leaders and staff to provide the best possible outcomes for all their children. In addition to our resources, we aim to offer down to earth, interactive, innovative and practical solutions for school leaders.

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Carousel Education provides high quality bespoke support that addresses current educational challenges and practices. Our vision is to enable school leaders and staff to provide the best possible outcomes for all their children. In addition to our resources, we aim to offer down to earth, interactive, innovative and practical solutions for school leaders.
Design Technology - Rainforest Monsters (Lower Key Stage 2)
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Design Technology - Rainforest Monsters (Lower Key Stage 2)

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In this unit children extend their knowledge and understanding of mechanical systems by learning about pneumatic systems. They apply this knowledge to create a rainforest monster toy with a pneumatic moving mouth. They begin by learning about how air creates movement in a pneumatic system. Using this knowledge in a focused practical task, they create a simple pneumatic toy based on the story of the wide mouth frog. They further extend their knowledge of pneumatic systems using connected syringes to understand how pneumatic systems can change the direction and amount of movement in a system. They apply this knowledge to design and make a toy based on a rainforest animal. The toy uses a pneumatic system to control the opening and closing of its mouth.
Design Technology - Halloween Toymaker (Upper Key Stage 2)
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Design Technology - Halloween Toymaker (Upper Key Stage 2)

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Automaton Toymaker is a Design Technology unit of work aimed primarily at children aged 9-11. The unit focuses on designing and making an automaton toy using a cam mechanism. Design Brief: Design and make an automaton toy for the local toy museum The package provides the medium-term plan, six lessons (each lesson has a MS Powerpoint presentation). Any additional resources are provided as PDFs or as Powerpoint Presentations. This unit of work fulfils the National Curriculum (England) Design Technology requirements for this age group in the following strands of learning: • Mechanical Systems • Materials • Structures In this project, children apply their knowledge of mechanisms and in particular cam mechanisms, to design and make an automaton toy. They learn about the key features of an automaton and will use this knowledge when designing and making their own product. They learn how cams can change movement in a mechanical system. When creating their toy, they design the automaton character and decide the movement it will make, selecting the appropriate cam mechanism to produce this movement. They make a wooden box structure for their automaton before adding the cam mechanism and the character. Children decorate the automaton to create a scene for the automaton character. They evaluate their finished product against the design brief and design specifications. Finally, they consider improvements they would make to their product and design a Mark II version of their automaton toy.
Design Technology - Christmas Toymaker (Upper Key Stage 2)
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Design Technology - Christmas Toymaker (Upper Key Stage 2)

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Automaton Toymaker is a Design Technology unit of work aimed primarily at children aged 9-11. The unit focuses on designing and making an automaton toy using a cam mechanism. Design Brief: Design and make an automaton toy for the local toy museum The package provides the medium-term plan, six lessons (each lesson has a MS Powerpoint presentation). Any additional resources are provided as PDFs or as Powerpoint Presentations. This unit of work fulfils the National Curriculum (England) Design Technology requirements for this age group in the following strands of learning: • Mechanical Systems • Materials • Structures In this project, children apply their knowledge of mechanisms and in particular cam mechanisms, to design and make an automaton toy. They learn about the key features of an automaton and will use this knowledge when designing and making their own product. They learn how cams can change movement in a mechanical system. When creating their toy, they design the automaton character and decide the movement it will make, selecting the appropriate cam mechanism to produce this movement. They make a wooden box structure for their automaton before adding the cam mechanism and the character. Children decorate the automaton to create a scene for the automaton character. They evaluate their finished product against the design brief and design specifications. Finally, they consider improvements they would make to their product and design a Mark II version of their automaton toy.
Design Technology - Windows (Lower Key Stage 2)
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Design Technology - Windows (Lower Key Stage 2)

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Windows is a Design Technology unit of work aimed primarily at children aged 7-9. Design Brief: Design and make a page for the class book inspired by the work of Jeannie Baker The package provides the medium-term plan, six lessons (each lesson has a MS Powerpoint presentation). Any additional resources are provided as PDFs or as Powerpoint Presentations. This unit of work fulfils the National Curriculum (England) Design Technology requirements for this age group in the following strands of learning: Materials Mechanical Systems In this unit of work children create a page for a class book based on the books created by Jeannie Baker. Each page is a photograph of a window frame that has been made by pairs of children using a simple hinge mechanism. Children use collage techniques to create a view from the window in the style of Jeannie Baker. Children learn about the hinge mechanism which is a simple linkage mechanism of two levers connected by a pivot. Children create a wooden frame for their window and apply their skills of working with cardboard to create the windows. In creating the window children consolidate their knowledge of structures and simple mechanisms and also develop their understanding of how designers use models as part of the designing process. Sessions: Investigate Task 1: Window by Jeannie Baker Investigate Task 2: Investigating Windows & Focus Task 1 – Model Window Investigate Task 3: Understanding Structures & Focus Task 2 – Making a Window Frame Design and Make: Designing the Window Design and Make: Making the Window Evaluation Session
Design Technology - Carnival Costumes (Upper Key Stage 2)
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Design Technology - Carnival Costumes (Upper Key Stage 2)

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Design Brief: Design and Make Fashion Waistcoat to wear at the Class Carnival Parade Sequence of Learning for Teachers In this unit of work children become costume designers. They design and make a carnival costume to wear in the class carnival parade. The costume consists of a waistcoat and matching mask that are designed around a common carnival theme. Children learn about carnival and the history of waistcoats. They learn how to create a pattern template for a waistcoat and using this pattern template, they cut and assemble fabric pieces, adding buttons and pockets to create a waistcoat product. Children choose a theme for their carnival costume and create a mood board of ideas and images to reflect this theme. Using the mood board they have created, they design and make a waistcoat and matching face mask applying a range of decorative techniques to create their carnival costume. They showcase their carnival costume in the class fashion parade. This knowledge, skills and understanding is delivered through the following six sessions: Investigate 1 –What is Carnival? & Focus Task 1 – Fashion Designers and Mood Boards. Investigate 2 - What is a Waistcoat? & Focus Task 2 – Making a Waistcoat. Focus Task 3 – Adding Pockets and Fastenings. Design and Make: Costume Designer. Design and Make: Costume Maker. Evaluation: Evaluation activities and class carnival parade. Some activities / sessions can be re-arranged or delivered in different ways in the learning sequence to allow for whole-class teaching and/or small adult-led sessions to take place at the same time.